Everybody Loves Large Chests Chapter 285

Connections 5

Boxxy trudged into its home dungeon feeling especially irate. Though the withdrawal was part of it, the main reason for its sour mood was Stain. Or more specifically, the weird memories she had put into Rowana and Doriss heads. The mother-daughter pair seemed fine mentally, but were convinced theyd spent the last week or two doing nothing but playing cards and sleeping. No eating, no drinking, no going to the toilet, just poker and naps. Needless to say, if that slime was going to do something like this again, shed need to put a lot more effort into those fabricated visions.

Thankfully the women themselves didnt seem at all perplexed by their implanted memories, which gave Snack plenty of time to spice them up a little while they slept in the coming nights. The triplets had all met their respective tutors and had started their individual training with only minor issues. Keeping track of Lydia was going to be a bit awkward since she had left on a trip around the countryside, but Boxxy felt confident Claws could handle that task.

The biggest problem was just how much gods-damned attention Arms drew to herself whenever she walked in public. The shapeshifter had initially intended to have Fizzy escort Robin, but the dynamo golem refused to do so. Though she agreed that it was important to keep those girls safe, there was someone else that was far higher on her priority list. A certain someone named Boxxy T. Morningwood.

Come on then, lets get busy, the radiant construct demanded. My HERPES isnt going to test itself.

Yeah, yeah the shapeshifter grumbled.

The two monsters walked over to the dungeon core platform, which was the brightest part of the cavernous tree trunk. Boxxy sat cross legged on the floor with its back to Fizzy. The metallic Artificer then proceeded to stick a series of six mithril clamps into the gray flesh covering its spinal column. She linked them together with some wiring that fed into a small half-collar, which was attached to the base of the doppelgangers skull. She then flipped a tiny switch, causing Boxxy to shudder reflexively as the machinery sprang to life.

Alright, all set on my end, Fizzy reported. Lets start the first trial.

The shapeshifter groaned affirmatively while the golem walked around it to face it with a sealed vial of Honeydew in her grasp. Its hand twitched as if it was about to make a grab for it, but Fizzys arm-cannon was pointed at its head before it could even make the attempt. Keeping a vigilant eye on the greedy monsters spotty impulse control had been the main reason she had refused to help look after the girls. No mortal knew this creeper better than her, and she understood that not even twenty-four-hour supervision would be enough to keep it in check.

Which was where the Honeydew Exposure-Reactive Preventative Electrocution System came into play. The contraptions main function was to release a minor electric shock every time the thing it was attached to - in this case, Boxxy - came into contact with the narcotic substance in question. Simply dangling a vial of the stuff in front of the monster was not enough to set it off, of course. However, it started beeping quietly once Fizzy uncorked the container and let the drugs fragrancy wash over Boxxy. The closer she brought the sample to its face, the faster it beeped. She then poured a few drops of it on top of the monsters cranium.

The HERPES responded instantly by letting out the loudest and longest beep yet, followed immediately by a painful zap of electricity that was funnelled straight into Boxxys spine. The monster shrieked and shuddered in pain before collapsing, its body paralyzed by the invasive current. Fizzy walked over and checked on the controller unit on the shapeshifters neck, noting the values on the tiny gauges that she had built into it.

Okay, seems I over-tuned it a bit, she reported casually. No, Plus, thats not how that works. Null, can you please tell her? Im busy Yes, I know its pointless, just do it. Thanks.

The golem continued chatting with her alter egos as she fiddled with the delicate device. The payload it was supposed to deliver was intended to bring discomfort, not outright paralysis. She had simply underestimated just how vulnerable a doppelgangers spinal column was to its Bane. This sort of thing was why the testing phase was arguably the most important part of developing a new invention.

However, the golem had forgotten about the glob of Honeydew on Boxxys cranium. The HERPES picked up its presence the instant it had finished charging back up and went off before its creator could finish tweaking it. The repeat shock was just as powerful as the first one, incapacitating the shapeshifter mere moments after it had regained control of its body. Fizzy realized her mistake and wiped the narcotic substance from its skin to prevent any more misfires.

Were you trying to kill me?! it complained a short while later.

Relax, the HERPES monitors your vitals. It will avoid shocking you if theres a chance it might drain the last of your HP.

Doesnt that mean I can just leave myself near death and-

You really dont wanna do that.

As expected of Boxxy, it had immediately figured out a way that security feature could be exploited to circumvent the devices automated disciplinary action. However, Fizzy had also thought of that.

Honeydew takes a few days to completely work itself out of your system. What do you think the HERPES will do if you actually manage to swallow some?

It will keep zapping me, wont it?

Exactly. And it wont ever run out of juice since it powers itself by sapping some of your MP.

Boxxy had to admit, the idea of being zapped every few seconds for days on end sounded far more unpleasant than the withdrawal symptoms. It could, of course, just rip the thing from its body, but the rational side of its mind recognized the need for it. The HERPES was there to dissuade Boxxy should it have a moment of weakness and there was nobody else around to keep it from reaching for the hylt-derived drugs. It was just thankful that Ambrosia was supposed to be napping for at least another month, otherwise it would likely never be able to clean up its act.

Boxxy, youre drooling, Fizzy pointed out.

Yes, and?

Nevermind. So, whats on the agenda for tonight? You mentioned you had something important to do while the meatbags were asleep.

Right. I think its high time our little group held a more in-depth training exercise.

What, another instant dungeon run?

Not exactly. Those are good for getting used to working as a group, but I noticed a certain flaw with that method when we fought Erena.

Really? I think we did pretty good.

Perhaps, but pretty good wont cut it on the Shattered Isles. We need to be flawless, and what I saw back there was anything but.

Boxxy, being the control freak that it was, made sure to regularly take note of the strengths, weaknesses and abilities of each member of its posse. This was vital information to have if it hoped to utilize them to their fullest. However, it felt that something was missing during the encounter with the old God of Destruction. It had spent most of the next two days analyzing its perfect recollection of the fight, courtesy of the Legendary Intelligence Perk. This had allowed it to notice a lot of small things that it couldnt pay any attention to during the battle itself.

The conclusion it reached as a result of this retrospective was that Boxxy appeared to be the only one who knew everything about its allies. While the monster-demon coalition had certainly performed well considering this was their first real fight together, there were a lot of missed opportunities to deal heavy damage. Snack, for example, was not mindful of Clawss highly flammable webbing when flinging her Spells, nor did Jen give Fizzy any opportunity to imbue her with Holy Infusion.

We, as a group, lack information about one another, the shapeshifter declared. And by we I mean you. None of you seem to be aware of any Skills, Jobs, Perks, Spells or Martial Arts outside your own. Youve always just sort of assumed what the others were capable of and sort of went with the flow. Its worked so far, but relying on improvisation alone will get us nowhere if we plan to challenge the scores of veterans and VIPs that will be attending the Dragon Festival.

Though the golem naturally disliked having her shortcomings dragged into the open like that, she couldnt help but see Boxxys point. Fizzy herself was just one of many examples of how combining Skills and abilities from multiple Jobs could produce a result that was greater than the sum of its parts. However, she had never even bothered to think of achieving something like that with beings other than herself and her Parallels. But the people that would attend the Festival? Theyve already had decades to not only figure out which synergies worked best, but also practiced executing them to the point of it being second nature.

Therefore, not only was the meeting Boxxy proposed likely to be quite beneficial, but it was also a perfect excuse for her to strut her stuff.

Alright, so how do you wanna do this? she asked, eager to begin. I mean, you still need to look after those three meatbags and one of them is out of town.

Nrgh, it grumbled. Will need to wait until things calm down.

It would have loved to just kidnap all the people under its protection and stuff them inside the dungeon while they slept, but the FIB security detail was going to make that tricky. Truthfully speaking it really didnt want to engage their services, but it just seemed like something Keira would do. As such it needed to postpone the meeting until all of its minions and allies could attend it in person.

It wasnt until a week later that the opportunity finally presented itself. Lydia had returned after a misunderstanding with her tutor, so all the nephilim were currently in Azurvale. The FIB had also completely bought into the scapegoat Boxxy had given them, giving Keira an excuse to rescind her request regarding their guard detail. The Sandmans familiars would still stick around just in case, but the elf operatives were allowed to attend to other matters.

However, it was a bit odd that they delayed informing the public about having captured the culprit behind the Great Collapse. A brief bout of investigation later revealed this was due to political reasons. The government was determining the best time to publicly condemn and execute the man-puppet in order to garner the most approval from the populace. Apparently the ones in charge were concerned that revealing they had caught the mastermind too soon would make people think they were merely putting on a show to mask their incompetence.

The shapeshifter was perfectly alright with that decision since its primary Facade would only benefit from a larger and more well-received public event.

For the moment, however, it focused on its internal information exchange. Picking out a quiet evening, it had Rowana, Doris, and the triplets taken from their hotel rooms and safely deposited in the dungeons prison block without anyone noticing. The women themselves were sedated through magical or alchemical means, leaving them blissfully unaware of the way they were treated as luggage. With them handled, Boxxy fetched Jen from its branch office in Velos, summoned up all three familiars and tore Fizzy away from her projects, gathering all of them underneath the glowing dungeon core.

It briefly explained its concerns regarding their lack of cooperation and then flat out ordered them to participate wholeheartedly in the meeting, even if some of them thought it stupid or boring. That said, the shapeshifter recognized that going over everything itself and its underlings were capable of would require far too much time, effort and concentration. Its monstrous troupe possessed nearly three hundred Skills, at least seventy Spells, around thirty Martial Arts, and a few dozen Perks in total. While it personally could keep tabs on all of those, none of the others shared its mental faculties.

That was why it had spent the past week preparing concise summaries of the most important and crucial aspects of each of those things, which it gave out to everyone in attendance.

Skill, Spell and Martial Art breakdown, by Boxxy T. Morningwood

Boxxy - Doppelganger Skills

Name Effects Benefits Drawbacks

Mirror Image Create body doubles Diversions, multitasking, scouting Mindless, bad reflexes, light bodies

Pheromone Control Influence people with pheromones Crowd control, influence individuals Some react stronger than others

Broken Reflection Absorb memories of a corpse and assume their shape Posthumous interrogation Can't eat the body

Puppet Parasite Hijacks the body, akin to Mind Control Usable on targets with high MNT Target must be physically weak

Spirit Echo Mirror Images can use Spells and communicate telepathically Versatility, Snychronous Chanting Must be ordered to cast, terrible aim

Hylt Metabolism Can eat sunlight and ambient mana to boost HP/MP recovery Sunlight is tasty Mana can be nasty

Mystic Camouflage Counteract detection-type magic for a limited time Automatic activation Duration varies, unreliable

Corporal Stability Severed body parts last longer, shapeshifting Skills are better Yes No

Boxxy - Mimic Skills

Name Effects Benefits Drawbacks

Assassination Sneak attack for massive damage Can be used with some Spells Can't be used in the middle of a fight

Storage Storage Storage Storage

Cadaver Absorption Absorb bodies for a chance to gain Skills, Attributes or Jobs Infinite growth potential Power creep risk, dead-end Jobs

Biomass Increases body mass, boosts HP recovery More material to shapeshift with Weight is issue for Facade

Natural Armor Passively reduces damage suffered from all sources by 10% Universally helpful Leveling it was painful

Metal Mimicry Mimic nonmagic metals at the cost of MP Create weapons/tools at will Metal limbs are numb and stiff

Mend Flesh Continous regeneration at the cost of MP Keeps me alive Doesn't scale with max HP

Adaptive Defense Increased resistance against the last elemental damage taken Great against specialized casters Useless against non-magic enemies

Boxxy - Warlock Skills

Name Effects Benefits Drawbacks

Summon Familiar Summons a demon, long cast time and huge MP cost Demons are powerful minions They do stupid things sometimes

Power Overwhelming Amplifies damage and MP cost of Ruin Spells Can end fights instantly Too flashy

Demonology Knowledge of rituals and can summon extra familiars Rituals can be very useful Rituals can be very deadly

Crystallize Magic Solidify area effect Spells into Spell Crystals for later use Excellent versatility Crystals have to be thrown

Chant Reduction Self-explanatory Cast Spells quicker Greater risk of fumbling a Spell

Demonic Insight Gives demonic Spells, boosts INT effectiveness More utility, MP, and Spell power Spells can be a bit unpredictable

Despair Aura Causes everyone in range to be fearful, more likely to panic Crowd control, especially vs fodder Ineffective vs high-Level targets

Soul Link Familiars share HP damage and magical buffs among them Less likely for one familiar to die More likely that all three die at once

Enslave Demon Take control of unbound demons Very useful in theory Quite uesless in practice

Graviton Manipulation Teaches new gravity-based Spells, boosts all gravity magic Best used against large monsters Adventurers usually have counters

Malefic Union Absorb a familiar to gain its power and Skills for 3 minutes Become stupidly powerful Carries risk of demonic corruption

Necrotic Aptitude Gain five Necromancer Spells Powerful scourge-based magic Spells increase risk of Taboo

Siphon Soul Drain HP and MP, get bonus XP on kills Helps gain Warlock Levels faster Point-blank range

Summoner's Grimoire Creates a flying book that follows minions and casts Spells Versatile, knows all my Spells Limited MP, can't use any Skills

Boxxy - Warlock Spells

Name Effects Benefits Drawbacks

Shadowbolt A straightforward damaging projectile Surprisingly stealthy Easily absorbed by armor

Ebonfire Set living things on fire for several seconds Really easy to hit Gives target time to react

Frostbite Fire a burst of icy projectiles Cheap, good damage Difficult to aim

Dark Explosion Area Effect Spell with concussive force Really good with Crystallize Magic Easily absorbed by armor

Shadowbind Create chains of ethereal steel to bind the target Good against Casters Can be broken with brute strength

Singularity Pulls everything in a wide area towards the point of origin Excellent crowd control Easily avoided with experience

True Darkness Create a completely lightless area Empowers shadow magic, confuses Doesn't do damage or limit movement

Massive Rejection Throw enemies back with a wave of force Creates space Easily absorbed by armor

Reality Slash Cuts things in a line Very few things resist it Surprisingly easy to dodge

Momentum Anomaly Creates an area where weight increases proportional to speed Really good against huge targets Ineffective gainst brute strength

Weightless Space Creates an area of zero gravity Most monsters are unable to cope Most adventurers are

Gravity Well Creates an area of high gravity Similar to Momentum Anomaly Not as potentially potent

Magnetic Tilt Creates an area where gravity works in a different direction Can redirect falling debris MP cost is really heavy

Mass Panic Induces a powerful fear against all targets in range Really good with Crystallize Magic Range is very short without it

Delirium Forces a state of deep confusion on one target Can take a combatant out of the fight Unreliable like most mind magic

Dark Infusion A massive boost to effects of STR, AGI, DEX and INT Explosive burst of power Stuns living things when it expires

Mind Blast Stuns a single target Good against fighter-type targets Ineffective against Casters

Hysteria Poisons the mind with confusion, can spread to others Can inflict group-wide confusion Not as potent as Delirium

Mind Control Exactly what it says Turns enemies into allies Difficult to pull off mid-combat

Implosion Summon a swarm of imps Creates cheap fodder A mild annoyance at best

Transfamiliar Swap places with a familiar Bypasses many teleportation wards Really long chant

Demonate Detonates a familiar to deal fire damage Damage scales with HP Familiar does not survive

Pandomenium Creates a dome that turns Spells into their opposites Good for surprising adventurers Limited charge, only works on Spells

Familiarize Remotely control a familiar Great for scouting or utility User must remain stationary

Decay Accelerate corrosion, erosion and rotting in an area Good for breaching fortresses No effect on living things

Shadow Plague Spreads a disease that induces necrosis in living things Damage inflicted rises over time Disease resistance is common

Lethargic Mist Spreads a disease that saps energy from living things Can cripple even VIPs Disease resistance is common

Corpse Explosion Detonates a body for heavy damage Damage scales with corpse quality Heavy risk of Taboo

Defile Taints an area with Blight Great for sabotage, I guess Heavy risk of Taboo

Boxxy - Ranger Skills

Name Effects Benefits Drawbacks

Tracking Highlights footprints and other recent tracks Finding prey is easier, even in cities Low-impact

Marksman Teaches Bow Martial Arts Gives plenty of options Bows rely too much on projectiles

Whisper Wind Long range communication Useful alternative to telepathy Requires line of sight

Fleet Footed Greater speed and less stamina used while running Very little practical application Only used as cover for Facade

Hunter's Mark Marked targets are tracked, take more ranged damage Long range, discrete application Limited use in combat

Eagle Eye Enhances long-range vision Great scouting tool Entirely reliant on eyesight

Razor Volley Imbue next 5-10 shots with wind magic Better arrow range and damage Only works on unenchanted ammo

Throwing Arm Use wind magic to throw items in impossible arcs Versatile, limited projectile guidance Throwables move slower

Mobile Fire Fire bow while moving with no loss in accuracy Greater mobility Doesn't work for Martial Arts

Masked Passage Prevents leaving tracks when using Stealth Leave less evidence Doesn't enhance Stealth itself

Water Traversal Swim faster, hold breath longer. Water-walking at high Levels More effective than magic items No benefits on dry land

Arrow Trap Conjures arrow traps of various types in soft soil/sand Can be used with trick arrows Unusable in cities, caves, etc

Boxxy - Ranger Martial Arts

Name Effects Benefits Drawbacks

Power Shot Empowers an arrow with extra force Straightforward damage boost None

Guided Arrow Empowers an arrow to seek out its target Much easier to hit moving targets Low damage

Multishot Creates up to five copies of an arrow Can be used with trick arrows Less damage per shot

Blast Arrow Empowers an arrow to expldoe on impact Inflicts damage in an area Low projectile velocity

Shrapnel Shot Causes an arrow to burst when fired Knocks melee targets back Easily absorbed by armor

Pinning Shot Hit a target's foot to trap it in vines Much bigger range than Spells Target must have feet on the ground

Snipe Empowers an arrow to fly straight and fast Two kilometer range Execution is slow

Chain Shot Each hit with Chain Shot empowers the next Chain Shot Attack speed ramps up rapidly Must only use Chain Shot or it resets

Tornado Shot Empowers an arrow to create a strong gust of air on impact Good for dispersing groups Deals almost no damage

Thunder Arrow Empowers an arrow with lightning that arcs to multiple targets Long-ranged elemental damage Cannot use with trick arrows

Boxxy - Blade Dancer Skills

Name Effects Benefits Drawbacks

Hornet Style Rapier fighting style based on precision and speed Boosts thrusting damage Doesn't affect non-rapier swords

Adagio Variation Massive DEX boost, rapidly consumes stamina Great for stabbing things None (for me)

Winterlich Waltz Deadly dance - imbue melee attacks with ice Wide sweeps, great for crowds Risky against skilled opponents

Evasion Helps when dodging attacks Basic survival Skill Too basic

Rapid Riposte Activate to block, instant counter on succesful parry Counter damage is really good Missed Ripostes leave you open

Flamenco de Fuego Deadly dance - imbue melee attacks with fire Fast, great for dueling Somewhat predictable

Presto Variation Massive AGI boost, rapidly consumes stamina Awesome speed boost Doesn't increase damage

Blade Finesse DEX increases slashing damage with one-handed weapons Makes DEX a lot more useful Limited to specific weapons

Knife Juggler Uses magic to throw knives hands-free Versatile, rapid fire Weaker than physical throws

Sanguine Spray Wounds bleed more and heal slower Effective against high END targets Ineffective against armored targets

Tornado Twist Deadly dance - imbue melee attacks with wind Can deflect physical projectiles Less damage than other dances

Duelist Identifies weak points and boosts damage done to them Works with all weapons But only in one-on-one fights

Boxxy - Wizard Skills

Name Effects Benefits Drawbacks

Arcane Stability Take less backlash damage from failed magic Helps when hiding in Storage Very situational

Mana Shield All-purpose defensive barrier Scales with max MP Flashy

Residual Feedback Spells gain power with each consecutive cast Perfect for magic-based fights Have to constantly be casting

Disruptive Barrage Magic missile barrage, deals extra damage against barriers Instant damage on demand Scales only with Skill Level

Glyphcraft Weave Spells into flat surfaces to make glyph traps Can set up nasty ambushes Long prep time

Synchronous Chanting Group Spell casting Amazing synergy with Spirit Echo Situational

Mental Alacrity Easier to maintain Spell focus when taking damage Works with all Spells Only useful when actively getting hit

Expansive Mind Increased INT gains, INT gives more Spell damage Extremely potent at 1,000+ INT Doesn't boost MP

Boxxy - Wizard Spells

Name Effects Benefits Drawbacks

Firebolt Basic fire-based projectile Reliable source of fire damage Not a lot of it

Icebolt Basic ice-based projectile Reliable source of ice damage Not a lot of it

Water Slicer Basic water-based projectile Reliable source of water damage Not a lot of it

Air Hammer Concussive blast of air Knocks targets back Doesn't do damage

Lightning Bolt Basic lightning-based projectile Reliable source of lightning damage Not a lot of it. Also, I hate using it.

Flame Jet A focused burst of fire Punches through magic barriers Short range

Frost Mine Lays a magical trap that turns invisible after a while Good for ambushes Only lasts up to fifteen minutes

Spark Blast Does minor lightning damage in an area Low cast time I really hate using lightning.

Earth Spike Skewers targets from below with a spear of stone Reliable source of earth damage Easily absorbed by armor

Stabbing Rain Cause piercing ice shards to fall from the sky for a time Good area denial Can move out of affected area

Flight Gives the Caster flight so long as the Spell is maintained Lateral movement on demand Can't do anything else while casting

Searing Blast Does minor fire damage in an area Low cast time Dark Explosion is better

De-spell Disperses magic in an area Wide area Indiscriminate

Disintegrate Causes matter to disappear into dust Unresistable damage Easily absorbed by armor

Apport Teleports an item from your hand to a nearby visible location Usable with grenades, Spell Crystals Only works on small items

Teleport Teleports the user across large distances Fastest known form of travel Calculating coordinates takes time

Gate Opens a two-way portal that anyone can use Fastest known form of group travel Calculating coordinates takes time

Boxxy - Absorbed Skills

Name Effects Benefits Drawbacks

Acid Spray Sprays acid Can eat through most metals Limited range, poor scaling

Divine Attunement Boosts Holy Spell potency Only has benefits I don't know any Holy Spells

Ruinous Reach Bonus range on Ruin Spells Warlock Skill, got it for free None

Aerial Strikes Boosts jumping/pouncing attacks Free damage Situational, increases are minor

Vile Blades Coats bladed weapons in poison Usable with enchanted weapons Poison is fairly weak

Monocular Rage Cyclops Enrage Skill, activates when their eye is attacked Potentially deadly Unusable (wrong race)

Dustoff Upward gust of air that can be caught by wings Great for rapidly gaining altitutde Unusable (too heavy)

Padded Skin Reduces damage taken from blunt weapons Free defense None

Path of the Dragon Teaches heavy-hitting Staff Martial Arts Can use with Voidcaller I'd have to use Voidcaller

Sense Danger Amplifies animal instincts to avoid predators No downsides My instincts are stronger

Web Throw Throws a spider web up to 30 meters Ranged disabling move, handy Webbing is not very strong

Disrupting Wave Dispel magical effects in an area around the user Instantaneous, chantless Cooldown period between uses

Feline Mobility Passive boosts AGI effectiveness Free speed None

Fire Breath Dragon breath knockoff Surprise factor Poor scaling

Fire Affinity Negates fire damage taken, increases fire damage dealt Useful in many situations None

Earth Affinity Negates earth damage taken, increases earth damage dealt Immunity to ground tremors too Can still be buried alive

Petrifying Gaze Immobilize the target by locking eyes with them Can use with multiple eyes Slow-acting

Darkness Affinity Negates dark damage taken, increases dark damage dealt Empowers many Ruin Spells None

Darkflight Silent flight, only works in the dark Better than the Flight Spell Environmental dependancy

Cold Snap Instantly freeze everything within an area Extremely potent Painful to use without Cold Affinity

Charged Strikes Imbue melee attacks with lightning For fighting other shapeshifters I hate using it

Boxxy - Other Skills

Name Effects Benefits Drawbacks

Chaotic Disposition Random chance for a random effect whenever MP is used Outcomes are sometimes tasty Outcomes are usually not tasty

Agent of Chaos Makes the impossible happen Has produced incredibly tasty results Very difficult to control or predict

Essence Concealment Creates a fake Status that can fool Appraisal-style effects Lets me do the things I do Doesn't work on quasi-divine beings

Vengeance Increases damage of next attack, scales with damage taken Potentially devastating Requires I get badly hurt first

Eyes of the Dead God Can see names and HP of enemies Instant threat assessment Not directly useful in combat

Shapeshift Move flesh and bone freely, only spine must remain intact Too many to list Lightning as Bane

Phytokinesis Specialized telekinesis for controlling plant life Also lets me shapeshift into plants Very environment-reliant

Stealth Muffles sound of movement Makes Assassination much eaiser Not foolproof

Boxxy - Perks

Name Effects Benefits Drawbacks

Legendary Endurance Vastly increased stamina capacity and disease resistance Can fight longer without getting tired None

Legendary Intelligence Increased Skill damage, improved short-term memmory Works with Skills that don't scale Only for Skills that directly do damage

Legendary Perception Reduces likelihood of senses being overwhelmed Eliminates drawbacks of high PER None

Legendary Strength Higher base strength, 1/5 of melee damage bypasses armor Very tasty None

Legendary Dexterity Higher base flexibility, 1/5 of ranged damage bypasses armor Not as tasty Flexibility is wasted on a shapeshifter

Legendary Agility Deal more damage and take less damage when moving fast Bonuses scale with speed up to 25% Only amplifies melee damage

Legendary Mentality Mind control immunity, mind magic works on golems/undead Superbly tasty Don't have it yet

Arms - Fiend Skills

Name Effects Benefits Drawbacks

Demonic Armaments Conjure weapons and armor Don't have to worry about gear Performance isn't all that great

Second Wind Heal for % of missing HP Instant and incredibly potent Long cooldown unless resummoned

Demonic Carapace Temporary defense boost Instant and incredibly potent Manual activation required

Demonic Leap Massively boosted leg strength when jumping Cover long distances Easy to hit mid-air

Violent Meditation Gain MP when hitting things Much-needed source of MP Only works for melee attacks

Imbued Armaments Demonic Armaments gain enchantments Free enchantments Enchantments are low tier

Combat Reflexes Improves response time in combat Boosts defense against rapid attacks Body too slow to use fully

Forceful Persuasion STR works like CHR when intimidating others Effective both in and out of combat A bit too effective

Embodiment of Wrath "Soul power" improves base performance Free power Hard to gauge

Spiteful Echoes Melee hits create damaging shockwaves Cause more damage through armor Seems lackluster for a 'final' Skill

Arms - Hoarder Skills

Name Effects Benefits Drawbacks

Vault Works kind of like Storage Persists between summons Limited usage

Hand of Avarice Takes an item from the target at random Instant use, good range Unpredictable

Sense Treasure Detect shinies within a certain range Great for finding hidden treasure Doesn't sense cheap shinies

Golden Touch Petrifies thing on melee hits, only with gold instead of stone Makes the un-shiny shiny Shinyness is temporary

Arms - Berserker Skills

Name Effects Benefits Drawbacks

Bloodlust Melee kills boost damage Great when dealing with hordes Useless in all other situations

Brutal Fervor Damage taken boosts Attribute effectiveness Makes Arms deadlier Have to take a lot of damage

Face Smasher Teaches Brawler Martial Arts Really effective with Arms's body Low MP pool to use them with

Berserker Rage Huge damage boost followed by a period of weakness Good for ending a fight quickly Downside is incredibly severe

Eye For An Eye Temporary damage boost against attackers Scales with damage taken Ineffective against multiple attackers

Battlecry Rallying war cry Empowers allies Also empowers enemies

Unchained Anger Improves Brutal Fervor and Berserker Rage Powerful Skills become even better Limited scope

Rabble Rouser Makes enemies more likely to attack the Berserker Great for drawing attention Results may very

Arms - Berserker Martial Arts

Name Effects Benefits Drawbacks

Headcrack Smashes the skull from both sides Concussion guaranteed Only works on things with skulls

Uppercut Upward punch with enhanced force Knocks targets upward Doesn't do much damage

War Stomp Smashes ground with foot to create tremors Breaks most enemies' footing Doesn't work on all surfaces

Thunderclap Slaps hands together to produce a deafening shockwave Arms can use all six arms Indiscriminate

Shoulder Bump Empowered body slam Sends victims flying Makes Arms vulnerable if she misses

Foot Stamp Stomp on an opponent's foot with bone-crushing force Really good with Arms's weight Only works on things with feet

Dominating Blow A straight punch that does huge damage Arms's hardest hitting attack Easy to read

Limb Press Simultaneous upward knee and downward elbow strike Perfect for breaking bones Deals damage to own limbs on a miss

Temple Slam Grab a target and suplex them head-first into the ground Arms can use all six arms Doesn't work on really big targets

Dirty Blow Rising knee strike usually aimed at gut or crotch Fast and strong Arms is too tall to use this right

Arms - Other Skills

Name Effects Benefits Drawbacks

Idiotic Strength Better STR, worse INT Incredibly potent for a fiend Max MP becomes really pitiful

Trophy Case Gain power from trophies in Vault Lots of potential Collecting trophies takes time

Earth Affinity Negates earth damage taken, increases earth damage dealt Immunity to ground tremors too Can still be buried alive

Snack - Succubus Skills

Name Effects Benefits Drawbacks

Energy Drain Leech HP/MP through skin contact Massively amplified during sex Quite weak outside of sex

Demonic Seduction Appear especially enticing to mortals by amplifying CHR A succubus's main weapon Useless in combat

Inivisibility Temporary invisibility, breaks when inflicting or taking damage Effective both in and out of combat Still makes noise

Versatile Tongue Speaks all kinds of language and dialects perfectly Great for blending in with a culture Useless in combat

Devilish Cunning CHR improves thinking abilities like WIS Makes Snack deliciously devious She only thinks about sex

Aggressive Cuddling Sex deprives partner of strength, easing rape Can be used in combat Insanely difficult to use in combat

Malicious Torment Uses mind magic to cause illusory pain Distraction at worst, crippling at best Does not cause any damage

Penetration Expertise Magic bypasses a portion of resistances Great against enchanted gear Can't bypass Affinities

Sins of the Flesh Sperm intake boosts magical power The boost lasts for several hours Must be taken fresh from the source

Lustful Echoes All magic inflicts demonic corruption at a rapid pace Erodes target's will Can't be turned off

Snack - Succubus Spells

Name Effects Benefits Drawbacks

Sleep Puts target into a coma-like state Universal pacification tool Easily disrupted by pain

Delirium Forces a state of deep confusion on one target Can take a combatant out of the fight Unreliable like most mind magic

Mass Panic Induces a powerful fear against all targets in range Really good with Crystallize Magic Range is very short without it

Snack - Djinn Skills

Name Effects Benefits Drawbacks

Amplify Magic Temporary increase to magic damage done or taken Potentially deadly Potentially suicidal

Guiding Light Clairvoyance magic that can be used to find objects or people Easy to follow, fairly accurate Depends on the djinn's desires

Mist Form Temporary physical immunity and spell vulnerability Can sneak through tiny gaps High MP cost, slow reforming

Conjure Catalyst Creates various magic/alchemical reagents Convenient Lackluster

Snack - Pyromancer Skills

Name Effects Benefits Drawbacks

Devouring Flame Pyroclasm spells cause a lingering damage over time effect Stackable Higher MP cost

Mana Burn Devouring Flames last longer and sap MP Overall improvement in damage Damage to MP is minor

Summon Molten Guardian Conjure magma elemental as a pet Semi-autonomous, good fighter Poor scaling without extra Skills

Volcanic Burst Detonate Pyroclasm Spells early for bonus damage Best used with Meteor, Inferno Friendly fire is an issue

Tempered Flame Area Effect fire spells deal less damage to allies Great for messy skirmishes Designating allies takes time

Fiery Weapon Imbues weapons with fire damage More potent than enchantments Damages the item

Reignition Reignites Devouring Flames in an area, all at once Devastating finishing move Very situational

Flame Effigy Conjures a living flame that seeks out a target and explodes Nigh-impossible to dodge Poor scaling, no Devouring Flames

Snack - Pyromancer Spells

Name Effects Benefits Drawbacks

Fireball Launches a fiery projectile that explodes on impact Great all-purpose offensive magic Indiscriminate

Purge Removes poison, disease, and bleeding from target Decent utility Causes minor damage to target

Inferno Creates a fiery tornado Covers a wide area Indiscriminate

Magma Missile Lobs three projectiles of molten rock Good single-target damage Must be on ground to use

Blast Wave Burns and knocks back targets around the caster Creates space Indiscriminate

Flamethrower A sustained torrent of fire Damage slowly increases with time Can't do anything else while casting

Meteor Drops a massive lump of fire from above Massive damage Unusable indoors, easy to dodge

Backdraft Snuffs out both magical and mundane flames Limits damage from Pyromancers Affects user's flames as well

Scorching Ray A sustained beam of concentrated heat High damage, long range Can't do anything else while casting

Volcano Lava continually bursts from the ground in large flying globs Good area denial Situational use

Scalding Gust Blast of steam Superbly painful Damage dealt is low

Fire Ward Defensive Spell that reduces fire damage taken Simple, but effective None

Snack - Other Skills

Name Effects Benefits Drawbacks

Shapeshift Leftover from origin as succubus Great for camouflage Only skin deep

Dreamweaver Mind manipulation through dreams Can read and implant memories Repetitive use is ill-advised

Conjure Mirage Create hyper-realistic illusions Extremely flexible Only visual, no sound, smell or touch

Fire Affinity Negates fire damage taken, increases fire damage dealt Useful vs many opponents None

Claws - Stalker Skills

Name Effects Benefits Drawbacks

Stalk Silent movement without causing air disturbances Like Stealth, only better Doesn't hide from plain eyesight

Counterspell Can 'cut' magic to dispel it Works on barriers, too Some forms of magic can't be cut

Rending Claws Damage and bleeding on natural weapons Makes claws and scythes deadlier Still useless against heavy armor

Blood Gorger Drinking fresh blood gives a temporary Attribute bonus Stackable Not as potent at higher Levels

Detect Magic Sense magic and enchantments Quite accurate Very short range as base stalker

Magic Resistance Self explanatory More potent than enchantments None

Mana Leech Rapidly drain MP from nearby targets Good against low-MP enemies Why not just kill them?

Spider Sense Give spider-like hyper-awareness Sense Danger that actually works Easier to overload senses

Peerless Gluttony Can eat a LOT of food, improves Blood Gorger Translates into more Demon Silk Stalker is harder to satisfy

Silent Echoes Silence all targets within a short range Prevents speaking and chanting Affects everyone indiscriminately

Claws - Webstalker Skills

Name Effects Benefits Drawbacks

Steel Thread Enchanted webbing that's super strong Can be used as a weapon Still highly flammable

Weaver Weave webbing into complex patterns and shapes Great for handling Demon Silk Limited combat applications

Impact Webbing Fire a glob of sticky webbing that explodes on impact Long range binding Can be broken with brute force

Empowered Claws Enchant claws with element based on species Reliable source of ice damage Cannot be used with Counterspell

Claws - Rogue Skills

Name Effects Benefits Drawbacks

Assassination Sneak attack for massive damage Can kill most targets in one hit Can't be used in the middle of a fight

Misdirection Makes noises as distraction Does what it says with no drawbacks Alerts targets, prevents Assassination

Evasion Helps when dodging attacks Basic survival Skill Too basic

Silent Sprint Sprinting is faster and makes less noise More mobility with Stalk or Stealth Low impact

Cheap Shot Attacking a weak point can cause stuns Just an all-around useful Skill Somewhat inconsistent

Deadly Acrobatics Better air control and damage from jumping attacks Makes a stalker even more agile Damage boost a bit weak

Blade Finesse DEX increases slashing damage with one-handed weapons Claws's claws count Her scythes don't

Adrenaline Rush Reduce damage taken, stamina consumption and pain Good for rushing a target head-on Reckless, risky

Claws - Other Skills

Name Effects Benefits Drawbacks

Venomous Sting Can poison melee targets Wide variety of poisons available Ineffective against strong opponents

Webspinner Greatly improved webbing accross the board It's good, I guess Messy

Clear Ice Optical camouflage on demand Claws can be both shiny and stealthy Not completely invisible, MP cost

Cold Affinity Negates cold damage taken, increases cold damage dealt Mobility not hampered by ice Borderline useless for offense

Jen - Monk Skills

Name Effects Benefits Drawbacks

Disciple of Chaos Obtain 'guidance' while meditating, a form of clairvoyance Can be shockingly accurate Can be shockingly inaccurate

Ki Manipulation Replace MP with Ki, enabling special Skills Ki recovers much quicker than MP Can't use Spells

Flow Perception Can sense flows of energy, air and water Jen says it helps read an opponent I don't see how

Empowered Strikes Ki increases melee damage Especially strong against undead Consumes Ki with every hit

Parry Expertise Helps when parrying attacks with a weapon Good against enemies of similar size Less good against bigger ones

Ki-Imbued Skin Harden skin with ki for defense Tougher than mithril plating Can't use with armor, consumes Ki

Projectile Deflection Helps when deflecting physical projectiles Can completely shut down Rangers Of little use against most other Jobs

Path of the Tiger Teaches combination-based Martial Arts with unarmed strikes Fast, significantly lethal as monster Useless against heavy armor

Wholesome Being Poison and disease resistance Negates two common nuisances None

Strength of Stone Improves STR and END while grounded Improves both defense and offense Jen flies a lot

Purity of Thought Better control over emotions, resists manipulation Less likely to be mind controlled Also limits positive emotions like joy

Healing Hand Use Ki to restore HP and heal wounds Mends broken bones in combat Unsuitable for sustained healing

Diamond Soul Surpress effects of environment, hunger, thirst and exhaustion Function normally in harsh conditions Still need to eat and drink as normal

Flurry of Blows Rapidly repeats a Martial Art up to six times Greater overall damage Can't stop mid-Flurry

Timeless Body Greatly reduces the degenrative effects of aging Maintains the body's prime condition Doesn't increase lifespan

Unleash Potential Temporary buff to Ki and Ki-based skills Scales with FTH Jen's FTH is low

Perfect Physique Amplifies STR, maintains optimal muscle mass Don't have to do muscle training Unimpressive for a high Level Skill

Spirit Guardian Jen's Ultimate, automatically blocks attacks Can stop even massive hits Rapid strikes overwhelm it

Jen - Path of the Tiger Martial Arts

Name Effects Benefits Drawbacks

Rending Assault Channels Ki into claw swipes that cause heavy bleeding Good damage overall Doesn't always puncture skin/hide

Savage Sweep Channels Ki into a sweeping kick that cleaves like an axe Can catch opponents off-guard Easy to read

Nerve Strike Channels Ki into a pinpoint strike that disables limbs Renders the target defenseless Only works on humanoid targets

Solar Glare Channels Ki into a blinding flash of light On demand flashbang Also blinds the user

Rising Fang Channels Ki into a crushing strike to the throat's windpipe Excellent exploitation of a weak spot Only works on humanoid targets

Jen - Warrior Skills

Name Effects Benefits Drawbacks

Toughness Improves defense from armor Good adventurer Skill Jen doesn't use armor

Evasion Helps when dodging attacks Basic survival Skill Too basic

Penetrating Strikes Piercing weapons dig deeper Works for ranged weapons too Jen doesn't use piercing weapons

Blunt Weapon Affinity Reduces recoil when using blunt weapons Can hit hard targets easier Doesn't boost damage directly

Blocking Expertise Dulls impact when blocking attacks Helps when parrying is impossible Intended for shields, not staves

Dense Muscles Boosts STR effectiveness Makes Jen's high STR even better Requires Toughness

Deep Reserves Raises stamina and energy capacity Fight for longer without feeling tired Rarely comes into play

Armor Break Melee attacks more effectively damage defenses Allies benefit from this too Requires Penetrating Strikes

Body Check Boosts tackles, body slams, shoulder charges and so on Great for throwing foes off-balance Jen doesn't have much weight

Arms Race Harder to be disarmed, easier to disarm Very useful against adventurers Less than useful against monsters

Jen - Griffin Skills

Name Effects Benefits Drawbacks

Wind Assisted Flight Uses innate wind magic to help with flight Lets Jen fly Jen can't fly without it

Rip and Tear Bleeding and slashing damage boost Synergizes with Path of the Tiger Ineffective against armored targets

Dominant Bloodline Easier to intimidate others, extra HP per END Extra survivability and utility Jen's appearance isn't intimidating

Air Raid Activate for dive-bombing attack Absolutely devastating if it hits IF it hits

Echolocation Sense targets through extreme hearing Lets Jen fight without relying on sight Vulnerability to sonic attacks

Jen - Harpy Skills

Name Effects Benefits Drawbacks

Dustoff Upward gust of air that can be caught by wings Great for rapidly gaining altitutde Seems unusable in midair

Snatchers Grip Boosts leg grip strength Leg grapples become a viable attack Not everything is grabbable

Piercing Plumage Hardens feathers into throwable knives Cheap ranged attack option Weak damage

Dazing Screech Sonic attack that stuns and disorients Useful in many situations Friendly fire is an issue

Jen - Perks

Name Effects Benefits Drawbacks

Legendary Strength Increased base strength, melee damage penetrates armor It's just good None

Fizzy - Paladin Skills

Name Effects Benefits Drawbacks

Champion of Chaos Catch glimpses of possible near futures Predict an opponent's next move Not

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