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At the village entrance, a sign displays its name. If you're not a barbarian (if you can read, that is), you can glance at 164 to read it. However, this scenario has been anticipated, and numerous highly graphic signs convey the message: entry to this village is forbidden to all non-humans.
If you have the code P4, you must go to 53.
If you decide to turn back, return to 92 without adding the indicated Time. If you enter the village and are an Elf (code B2), go to 104. If you are a Dwarf (code B3), go to 144 instead. If you are a Human (code B1), enter at 98 UNLESS one of your allies is not Human, in which case stop at 183.
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If you are a Magician (code A6), you can consume 3 Magic pointsper person to give the non-Human members of your group the illusion of a Human appearance for the duration of your stay in the village.
If you are a Thief (code A2), you might want to wait outside the town to examine things from a different perspective. In that case, wait until 29.