Make a Charm Check with a difficulty of 10.
On a failure, you become angry and begin threatening your interlocutor to 45.
If your arguments are rather unconvincing, roll a die. This average success will earn you 1 more Coin on an odd roll and 1 less Coin on an even roll.
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In the case of a complete success, you invoke the Kroiz agreements, the United Guilds' trade statutes, and a few other relevant points, before mentioning a certain custom of slipping the coin to the good official on duty anyway. The price is renegotiated to 2 Coins per head, which makes 3 Coins per head with the small commission.
If you do not wish to pay, return to the number you remember, but you will no longer be able to negotiate. If you pay, enter the Memorized number.