You drink an Experimental Agility Potion. Roll 2d6. On a 2, lose 1 point of Maximum Dexterity! From 3 to 6, decrease your Dexterity roll by 1d6 and regain 1 point of Dexterity. On a 7, the potion has no effect. From 8 to 11, increase your Dexterity roll by 1d6 and lose 1 point of Dexterity. On a 12, roll one die and if you roll an odd number, increase your Maximum Dexterity by 1; if you roll an even number, regain all of your Dexterity and increase your roll by 1d6.
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