"YOU are the hero" : The Fate of Faraway Chapter 381

You drink an Experimental Strength Potion. Roll 2d6. On a 2, lose 1 point of Maximum Power! From 3 to 6, decrease your Power roll by 1d6 and regain 1 point ofPower. On a 7, the potion makes you enraged! Until the end of combat or the PowerCheck, you gain a +3 bonus to your Power roll. However, you target randomly from among all accessible characters present (including your allies and even those who are non-combatants). From 8 to 11, increase your Power roll by 1d6 and lose 1 point ofPower. On a 12, roll one die and if you roll an odd number, increase your Maximum Power by 1; if you roll an even number, regain all your Power and increase your roll by 1d6.

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