"YOU are the hero" : The Fate of Faraway Chapter 384

You drink an Experimental Magic Potion. You don't need to have a Magic ability to try this... Roll 2d6. On a 2, lose 1 point of Maximum Magic! From 3 to 6, lose 1d6-2 Magic (which can end positive). On a 7, you explode. You are dead. From 8 to 11, regain 1d6 points of Magic. On a 12, roll one die and if you roll an odd number, increase your Maximum Magic by 1; if you roll an even number, you travel to 370.

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